สามารถคลิกได้ที่นี้ เพื่อดูโปร์ชัวร์โปรแกรม UC Win/Road รุ่นล่าสุด
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Terrain Terrain editing tools are provided. Importing of specific terrain data in DXF or XML formats is made possible. |
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Mapping 50m grid terrain maps supplied for Japan and New Zealand. World Coordinate translations are possible. |
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Satellite Image Overhead images can be imported and draped over the terrain to allow visual references to local features. |
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Road Layouts Diverse alignment shapes for roads, rivers, flight paths are possible using freehand or parametric inputs. Roads, tunnels, bridges and rivers are automatically generated relative to the terrain. |
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Transparent Road Sections Varying levels of transparency can be applied to portions of a road cross-section. This assists with the modelling of see-through barriers. |
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Road Intersections Intersections are automatically generated when road alignments cross each other within a vertical offset tolerance. Textures, drive paths and stopping point locations can be modified such that vehicle movements through intersections can be achieved. |
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Route Probability Control of vehicle movements for various vehicle types through turns at intersections and locations where lane changes have been designated is now available. This allows the user to simulate such actions as preventing large trucks from entering small cross roads. |
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Traffic Source / Sink Traffic can now be generated or removed at any user defined location along a road in order to represent traffic movements out of or in to major driveways or access roads. At these locations, vehicles will fade in or out to join into the existing traffic streams. |
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Traffic Simulation Control Traffic simulations can be readily controlled using play, pause, and reset functions. Play can start from the beginning of a simulation or from a user-defined time limit. |
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Vehicle Queues at Intersections Priming or seeding of vehicle queues stopped at intersections is now able to be input via the intersection editor for when traffic simulation is commenced. |
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Vehicle Groups from Traffic Generators Traffic generators at the ends of roads or at Traffic Source / Sinks can be controlled to act in phases to simulate vehicles entering the existing traffic stream in groups as if there were traffic signals at that location. |
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3D Cockpit Editing Interior models of vehicles can now be assigned to the various vehicle types. Passenger and Driver eye positions can be defined along with designating parts of the interior model to act as side wing mirrors, rear view mirror and central GPS monitor displays. |
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Environment Textures can be applied for terrain slopes, excavations, road surfaces, pavements, walls, sky and landforms. Many special textures can be arranged for signs, trees, buildings and the like. |
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Lighting Effects Day and night lighting effects can be achieved by providing alternate textures. |
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Visual Effects Control of time, weather, light, wire frame, terrain transparency and other visual effects can be done in real time to enhance presentations. |
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Visual Movement Control of the current eye position and models within the 3D virtual reality space allows fly-through and other visual presentations to be easily created. |
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Game Controller Configuration and Activation Game joysticks and steering wheels can be easily configured for optimal use in UC-win/Road. Activation is readily available from Visual Options. |
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Multiple Screen Displays Multiple windows are available to be displayed on either one monitor or more monitors for PC’s with video cards capable of multiple outputs. This is particularly useful for providing peripheral vision for either the driver or passenger inside vehicles during driving simulations. When using multiple monitors or projectors, it is recommended that the left and right screens be placed at slight angles to the central screen. |
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Default System Definition Application defaults allow individual users to define how they want UC-win/Road to operate and what they want to happen each time the application is started. Individual projects can be personalised and some settings can be changed. |
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Resource and Traffic Behaviour Definition Location Settings are used to manage resources and driving rule differences. Standard location setting files are provided for China (PRC), France, Japan, Korea, and New Zealand. |
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Unicode Support Full Unicode support is provided for user data input. UC-win/Road files display user input data in the original language charcter set from when the file was created, regardless of the locale’s operating system. This allows data files to be more readily shared between different locales. |
โปรแกรม UC Win/Road Version 3.4
- <!–[if !supportLists]–><!–[endif]–>UC Win/Road Standard International
- <!–[if !supportLists]–><!–[endif]–>UC Win/Road Advanced International
- <!–[if !supportLists]–><!–[endif]–>UC Win/Road Presentation
- <!–[if !supportLists]–><!–[endif]–>UC Win/Road Tutorial
โปรแกรม UC Win/Road ที่ทำงานร่วมกับโปรแกรมอื่น<!–[if !supportLists]–>
- UC Win/Road Standard International for AutoCAD Civil 3D
- UC Win/Road Advanced International for AutoCAD Civil 3D
- UC Win/Road for Exodus
- <!–[if !supportLists]–><!–[endif]–>UC Win/Road for XPSWMM
- UC Win/Road Drive Simulator
- <!–[if !supportLists]–><!–[endif]–>UC Win/Road Web Viewer
- UC Win/Road SDK<!–[if !supportLists]–><!–[endif]–><!–[if !supportLists]–><!–[endif]–>
- UC Win/Road for Track
- Tracks UC Win/Road Viewer
- <!–[if !supportLists]–><!–[endif]–>Tracks
- Track for UC Win/Road Users <!–[endif]–>
โปรแกรม UC Win/Road รุ่นสำหรับสถานศึกษา<!–[if !supportLists]–><!–[endif]–>
- UC Win/Road Standard International Academic
- UC Win/Road Advanced International Academic
- UC Win/Road Advanced Academic 5 Licenses <!–[if !supportLists]–><!–[endif]–><!–[if !supportLists]–><!–[endif]–>
Filed under: UC win Road Tagged: | 3มิติ, 3D, จำลองรถ, ถนน, layouts, programs, road, UC win Road














